| Indianapolis X
represents another, dreamed city to be depicted, that becomes true
for flightsimmers. And now, for the users of FSX,
this new scenery, brings the area of Indianapolis to life in your
simulator, in such a way that you won't believe your eyes.
There are literally thousands
of details to be discovered all around the city. This is
thanks to the large size of the scenery; as well as to the number of
featured details, that range from monumental structures, like
skyscrapers, to the smallest ones ever imagined. So, with
Dreamscenery Indianapolis X you have the chance to
spend hours or even days, visiting over and over this area and
always discover something new.
Another fact that makes this scenery
look so realistic is the high quality of its features. For example,
all the hundreds of custom made buildings, have
been created with photoreal textures. Moreover,
after exhaustive researches made on each one of them, they reached a
level of reality that will make you think you are visiting its real
life counterpart.
Since we consider the
Indianapolis International Airport (KIND) part of
the scenery as the most important one (don't forget that KIND is
where your plane will land); we placed special emphasis on its
representation, as never done before. This way, you are going to
experience KIND as if you really are there; so much that the only
thing you will be able to say is, that this place...is really alive.
More on this in the features list.
Another point worth of mention, is the
fact that Dreamscenery Indianapolis X is highly
customizable, in such a way that you will be able to control how the
scenery looks; match the capabilities of your system and get a
better performance. Thus, thanks to the Dreamscenery Display
Options application that comes along with the scenery you
have the chance to set up which details and features you want to be
rendered, as well as the number of them and quality. For example you
can choose between having the airport parking lots with parked cars
or not; or if the depicted Airport Garage Building will be the
textured one, or the 3D one with its interiors also rendered. So,
the number of configurations go up to hundreds of
possibilities.
Finally, this scenery represents a huge
improvement and upgrade over its predecessors Indianapolis 2005 and
KIND 2006; as well as over anything it's provided by the default FSX
for this area.
So here goes a list of some of the
features you are going to meet when flying with Dreamscenery
Indianapolis X:
- All of the city
skyscrapers (that means buildings of 12 and more floors) as well
as lots of lowrises. All of them are custom-made
with photoreal textures.
- Custom made monuments and
landmarks all around the city; churches; hospitals;
hotels; public buildings; sporting venues, like the famous
Speedway or the Conseco Field to mention just a few; etc.
- Major and minor custom made
bridges that look like the real ones as much as
possible
- 1m/pixel aerial phototextures for
the areas of: Downtown and Center Township; Speedway and
surroundings area; KIND airport and surroundings. Including night
and winter versions.
- A complete representation of
Indianapolis airport KIND which includes:
- All the airport
terminals (International Main Terminal, Cargo Terminal, Facility
Building, etc.). All of them highly realisting looking like the
ones of real life.
- Runways,
taxiways and apron network with custom textures.
- Runway grass and
runway light system.
- Dynamic custom made
Jetways in the main terminal and Facility Building.
They look like the real KIND jetways with their corresponding
names and airlines logos. Plus they are easy to use, approaching
your plane just with the default Ctrl+J call.
- Terminal apron traffic in both,
main terminal as well as in the FedX cargo area.
- All the airport
hangars, most of them with frequency controlled opening
doors
- Taxiway and runway signs
- Both the old and the new control
towers.
- Hundreds of static objects and
details all around the airport
- Custom made
traffic (airport ground vehicles as well as cars coming
and going away from the airport drop off area).
- Parked custom made cars and
vehicles in parking lots and other areas all around the
airport.
- Real buildings and vegetation
around the airport zone (hotels, industrial, etc.) making you
feel like being there.
- New GRE next to the runway
5L-23R.
- Custom made runways ice
accumulation in those heavy winter days between January 15th and February 9th.
- New Midfield
terminal construction site as it’s expected to be seen
by mid 2008 (due to be ready by late
2008). (A free upgrade will be available for all
Indianapolis X customers, by the time the real life terminal is
finished, making the current terminal looking under
construction, to be rendered as a full operational terminal with
dynamic jetways, traffic and other details as well as interiors
rendered; in other words, in a few months Midfield will come
into operation also for Dreamscenery Indianapolis
X).
- Autogen scenery of buildings and
vegetation in Indianapolis and surrounding cities (each building
manually placed in their correct positions, trying to match the
real location of each one and architecture of the zone). It has
been made in a way that doesn´t affect frame rates
seriously.
- A configuration application,
Display Options Program, that makes this scenery
highly customizable, with hundreds of configuration set-up
possibilities in order to match you system capabilities and get
the best performance.
- An extensive user
manual, full of information about the scenery, the city
and the KIND airport.
RECOMMENDED
SYSTEM
- 2 GHz Pentium, Celeron
or Athlon CPU
- 2048 MB RAM
- 800 MB of available
space on the hard disk
- Sound card
- Microsoft Flight
Simulator X (This scenery was exclusively created for
FSX, so it will not work in FS2004. If you are
looking for the FS2004 Indianapolis scenery check either Indianapolis
2005 or Indianapolis
International Airport)
- Adobe Acrobat® Reader
5 to read and/or print the user manual (available for free at http://www.adobe.com/prodindex/acrobat/readstep.html
)
- A 3D video card with a
minimum of 256 Mb RAM.
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