
INDIANAPOLIS 2005
SCENERY
Order now for
only
€25.00
PHOTO
GALLERY


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INDIANAPOLIS 2005 SCENERY
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Indianapolis
2005 covers photorealistically all the city of Indianapolis and
surrounding area (about 3500 kms), which includes cities like
Greenwood, Noblesville, Shelbyville, Carmel, Fishers among others.
It
tries to match the real thing and how this area looks like in real
life as close as possible. Here goes a list of what this scenery
does include.
- Photoreal terrain textures made
of 4.8m/px. aerial images. Covering around 3500 kms of
Indianapolis and surroundings.
- Photoreal seasonal textures.
- Photoreal night textures
- A complete representation of
Indianapolis airport KIND which includes:
- All the airport terminals (International
main terminal, Fedex, etc.).
- Runways,
taxiways and apron network with custom textures.
- Runway grass
and runway light system.
- Dynamic Jetways in main
terminal and ex United Facility Hub (frequency controlled).
- Terminal ground facility
vehicles in both, main terminal as well as in FedX cargo area (frequency
controlled).
- All the airport hangars, most
of them with frequency controlled opening doors
- Taxiway and runway signs
- Both the old and the new
control towers.
- Static objects
- Dynamic scenery (airport
ground vehicles as well as cars coming and going away from the
airport drop off area.
- Real buildings and vegetation
around the airport zone (hotels, industrial, etc.) making you
feel like being there.
- New GRE next to the runway
5L-23R.
- Runways ice accumulation in
those heavy winter days between January
15th and February 9th.
- New Midfield terminal
construction site (due to be ready by late 2008).
- Almost all of the town's real
buildings of 12 and more floors as well as many of those of less
than 12 floors.
- Famous landmarks all around the
city. (Soldiers & Sailors monument, Artsgarden, Indianapolis
speedway, Indiana Statehouse etc.)
- Bridges over the White river.
- Autogen scenery of buildings and
vegetation in Indianapolis and surrounding cities (each building
manually placed in their correct positions, trying to match the
real location of each one and architecture of the zone). It has
been made in a way that doesn´t affect frame rates seriously.
MINIMUM SYSTEM REQUIREMENTS
-
Pentium 4
1.7
GHz
-
512 MB RAM DDR
-
800 MB of available space on the hard disk
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Sound card
-
Microsoft Flight Simulator 2004 (it has not been proved with older
versions so officially this is the required version and
accordingly the only one this scenery was made for)
-
Adobe Acrobat® Reader 5 to read and/or print this manual
(available for free at
http://www.adobe.com/prodindex/acrobat/readstep.html )
-
A
3D video board with 128MB of RAM and a 1GHz CPU are highly
recommended.
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