| Indianapolis 2005
covers photorealistically all the city of Indianapolis and
surrounding area (about 3500 kms), which includes cities like
Greenwood, Noblesville, Shelbyville, Carmel, Fishers among
others.
It tries to match the real thing and
how this area looks like in real life as close as possible. Here
goes a list of what this scenery does include.
- Photoreal terrain textures made of
4.8m/px. aerial images. Covering around 3500 kms of Indianapolis
and surroundings.
- Photoreal seasonal textures.
- Photoreal night textures
- A complete representation of
Indianapolis airport KIND which includes:
- All the airport terminals
(International main terminal, Fedex, etc.).
- Runways,
taxiways and apron network with custom textures.
- Runway grass and
runway light system.
- Dynamic Jetways in main terminal
and ex United Facility Hub (frequency controlled).
- Terminal ground facility vehicles
in both, main terminal as well as in FedX cargo area (frequency
controlled).
- All the airport hangars, most of
them with frequency controlled opening doors
- Taxiway and runway signs
- Both the old and the new control
towers.
- Static objects
- Dynamic scenery (airport ground
vehicles as well as cars coming and going away from the airport
drop off area.
- Real buildings and vegetation
around the airport zone (hotels, industrial, etc.) making you
feel like being there.
- New GRE next to the runway
5L-23R.
- Runways ice accumulation in those
heavy winter days between January 15th and
February 9th.
- New Midfield terminal construction
site (due to be ready by late 2008).
- Almost all of the town's real
buildings of 12 and more floors as well as many of those of less
than 12 floors.
- Famous landmarks all around the
city. (Soldiers & Sailors monument, Artsgarden, Indianapolis
speedway, Indiana Statehouse etc.)
- Bridges over the White river.
- Autogen scenery of buildings and
vegetation in Indianapolis and surrounding cities (each building
manually placed in their correct positions, trying to match the
real location of each one and architecture of the zone). It has
been made in a way that doesn´t affect frame rates
seriously.
MINIMUM SYSTEM
REQUIREMENTS
- Pentium 4 1.7 GHz
- 512 MB RAM DDR
- 800 MB of available
space on the hard disk
- Sound card
- Microsoft Flight
Simulator 2004 (it has not been proved with older versions so
officially this is the required version and accordingly the only
one this scenery was made for)
- Adobe Acrobat® Reader
5 to read and/or print this manual (available for free at http://www.adobe.com/prodindex/acrobat/readstep.html
)
- A 3D video board with
128MB of RAM and a 1GHz CPU are highly recommended.
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