INDIANAPOLIS 2005
SCENERY

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PHOTO GALLERY

INDIANAPOLIS 2005 SCENERY
Indianapolis 2005 covers photorealistically all the city of Indianapolis and surrounding area (about 3500 kms), which includes cities like Greenwood, Noblesville, Shelbyville, Carmel, Fishers among others.

It tries to match the real thing and how this area looks like in real life as close as possible. Here goes a list of what this scenery does include.

  • Photoreal terrain textures made of 4.8m/px. aerial images. Covering around 3500 kms of Indianapolis and surroundings.
  • Photoreal seasonal textures.
  • Photoreal night textures
  • A complete representation of Indianapolis airport KIND which includes:
  1. All the airport terminals (International main terminal, Fedex, etc.).
  2. Runways, taxiways and apron network with custom textures.
  3. Runway grass and runway light system.
  4. Dynamic Jetways in main terminal and ex United Facility Hub (frequency controlled).
  5. Terminal ground facility vehicles in both, main terminal as well as in FedX cargo area (frequency controlled).
  6. All the airport hangars, most of them with frequency controlled opening doors
  7. Taxiway and runway signs
  8. Both the old and the new control towers.
  9. Static objects
  10. Dynamic scenery (airport ground vehicles as well as cars coming and going away from the airport drop off area.
  11. Real buildings and vegetation around the airport zone (hotels, industrial, etc.) making you feel like being there.
  12. New GRE next to the runway 5L-23R.
  13. Runways ice accumulation in those heavy winter days between January 15th and February 9th.
  14. New Midfield terminal construction site (due to be ready by late 2008).
  • Almost all of the town's real buildings of 12 and more floors as well as many of those of less than 12 floors.
  • Famous landmarks all around the city. (Soldiers & Sailors monument, Artsgarden, Indianapolis speedway, Indiana Statehouse etc.)
  • Bridges over the White river.
  • Autogen scenery of buildings and vegetation in Indianapolis and surrounding cities (each building manually placed in their correct positions, trying to match the real location of each one and architecture of the zone). It has been made in a way that doesn´t affect frame rates seriously.

MINIMUM SYSTEM REQUIREMENTS

  • Pentium 4 1.7 GHz
  • 512 MB RAM DDR
  • 800 MB of available space on the hard disk
  • Sound card
  • Microsoft Flight Simulator 2004 (it has not been proved with older versions so officially this is the required version and accordingly the only one this scenery was made for)
  • Adobe Acrobat® Reader 5 to read and/or print this manual (available for free at http://www.adobe.com/prodindex/acrobat/readstep.html )
  • A 3D video board with 128MB of RAM and a 1GHz CPU are highly recommended.

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